ATTRIB.ZIP | Character attributes on PC video boards |
BARYCEN1.ZIP | Intersection check with Barycentric Coordinates |
BARYCENT.ZIP | Ray/Triangle Intersection with Barycentric Coordinates |
BASICDOC.ZIP | Mode 13h Documentary Version 1.0 The basics of the standard vgamode explained in detail. For all ya starting gfx-coders |
BEGINNER.ZIP | Graphics programming info and sources |
BITROTAT.ZIP | A summary of Bitmap rotations |
BLOBBYSU.ZIP | How to make Blobby polygons |
BOB.ZIP | The purpose of this program is to demonstrate the basic sprite skills that are applied on the computer graphic animations. |
BSPTREE.ZIP | BSP Trees |
BURN11.ZIP | Excellent fire demo w/ pascal source |
CFONT100.ZIP | ColorFont Library for Turbo C++ |
CGBO.ZIP | Top 10 of computer graphics books |
CG-JOURN.ZIP | Computer graphics & img. process. journals |
COLLIDE.ZIP | Sprite collision detection algorithm in C |
COLLISIO.ZIP | Collision detection code. |
CORDIC1.ZIP | Cordic derivation and code enclosed |
DAVID_C.ZIP | Raster to Vector article with source |
DITHER.ZIP | Document describing dithering |
DOOM.ZIP | 'Doom' 3D Engine techniques |
EGA_PROG.ZIP | EGA programming information |
EGATECH.ZIP | EGA technical information |
FREETEX.ZIP | Free Direction Texture Mapping |
GN9401.ZIP | GFX News -- Premier Issue -- 1/94 A NEW magazine that brings you the latest computer news and reviews in full-screen high-resolution GraFiX! Guaranteed to be fun and interesting to read! Download me! |
GN9411.ZIP | GFX News - Nov/Dec 94 - Volume 1 Number 4 A NEW magazine that brings you the latest computer news and reviews in full-screen, Super VGA, high-resolution color GraFiX! |
JPEG.ZIP | JPEG Image Compression FAQ |
JPEG5.ZIP | Independent JPEG Group 5th public release announcement |
LENS.ZIP | This is some info on how one could implement a lens effect |
MODEX.ZIP | Introduction to mode x |
MPEG2SRC.ZIP | MPEG-2 source code and dos exes available |
NLB-FADE.ZIP | Fade routine explanation |
OTMPHONG.ZIP | A new approximation technique for the Phong shading model |
PATCHSPH.ZIP | Defining a sphere with Bezier patches |
POINTNPO.ZIP | Point in polygon by winding number |
POLYCLIP.ZIP | Polygon clipping algorithm |
POLYGON2.ZIP | Polygon to triangle algorithm |
PROGINFO.ZIP | Programming info for VGA graphics |
QUATERNI.ZIP | 3D Rotations using Euler parameters |
RGB.ZIP | The RGB vaules and their names |
RGBLIST.ZIP | 191 colors by name and RGB values |
SGLASS.ZIP | C source for a Stained glass like effect |
SPHERES.ZIP | Tesselate a sphere with triangles. |
SPR_ANIM.ZIP | A simple method for sprite animations |
SPRCOL.ZIP | A Pixel-Precision Method For Detecting Sprite Collision |
SVGA-FAQ.ZIP | DOS Super VGA / VESA programming notes |
SVGAINFO.ZIP | DOS Super VGA / VESA programming notes |
SVGALINE.ZIP | VESA SVGA programming tutorial - Bresenham's line (asm) |
TESSELSP.ZIP | Polygon representation of a spheres surface |
TRACING1.ZIP | About different methods of shading |
TRANSFRM.ZIP | Perspective Transforms |
TRIANGLE.ZIP | Generation of a list of 3D triangle |
TUT1_9.ZIP | VGA trainer make demo effects with TP6/7 w/Pascal source |
TUT10.ZIP | VGA trainer in chain-4 (Pascal) |
TUT10NEW.ZIP | VGA trainer in Chain-4 (C++) Documentation on how to code demo like effects in Pascal or C++! |
TUT11.ZIP | VGA trainer in cross fading (Pascal) |
TUT14.ZIP | VGA trainer glenzing, polygons, fixed point math |
TUT16.ZIP | VGA trainer in bitmap scaling (Pascal) |
TUT1NEW.ZIP | VGA trainer in basics (setmode, putpixel) (C++) |
TUT2NEW.ZIP | VGA trainer in palette manipulation (C++) |
TUT3NEW.ZIP | VGA trainer in Circle and Line algorithms (C++) |
TUT4NEW.ZIP | VGA trainer in Virtual Screens (C++) |
TUT7NEW.ZIP | VGA trainer in Animation (inline asm) (C++) |
TUT9NEW.ZIP | VGA trainer in Polygons (C++) |
TUTORC.ZIP | Denthor's Asphyxia VGA trainers translated into C - 2,4-16 |
VBE20.ZIP | VESA BIOS Extention/Core Functions 2.0 - draft by SciTech |
VECTORS.ZIP | Info on vectorcoding( mainly for 68000, but a good tutorial...) |
VESASP12.ZIP | VESA BIOS extension v1.2 specs. |
VGABOOK.ZIP | VGA Programmes Master Ref. Manual Information files about tons of graphics cards and chipset. Included hardware specifications. Include also utilities with sources to detect and test graphic cards. |
VGADOC4B.ZIP | VGADOC 4/WHATVGA 2.00 VGADOC is a collection of programming information for various (S)VGA and other video adapters. Currently consists of over 1200Kb text in 55 files describing chipsets (8514/A, Acer, Ahead, Alliance, Appian, ARK Logic, Avance Logic, ATI, CGA, Chips & Technologies, Cirrus Logic, Compaq, EGA, Everex, Genoa, Hercules, Hualon, IIT, #9 Imagine 128, Matrox, Mediavision, MXIC, NCR, Oak, Paradise, PCjr, Primus, Realtek, S3, Sierra, SiS, Trident, Tseng, UMC, Weitek, Video7, XGA, Y amaha plus Clock chips, RamDACs and some framegrabbers), software interfaces (VGA BIOS, VESA VBE, AI) and others (PCI bus, connectors, vendor lists, adapters and monitors) |
VGAREGS.ZIP | Programming the VGA Registers |
XINTRO.ZIP | Introduction to mode-X |
XLIB612.ZIP | XLIB 6.1 For DOS and Windows! Hey! You got your Mode X in my Windows! You got your Windows in my Mode X! Its the two great tastes that taste great together! Complete demonstration program (windemo.zip) shows you how to kill the windows gdi and use the new xlib 6.1 under windows! the file demo11.exe is a Windows program and will not run under DOS. |
XMODEFAQ.ZIP | X-Mode Frequently Asked Questions |
XYZM-ASM.ZIP | How to code your own X-Y-Zooming in ASM |
ZBUFER.ZIP | More about shading, z-buffer, and textures |
32BIT.ZIP | Here are Michael Abrash's XMODE routines, converted to 32 bit protected mode, currently all tested for PMC extender. everything except the low-level pixel copying functions, which were written in assembly and gathered in the modexc.lib file. |
64COLORS.ZIP | Displays All 64 Ega Colors On A Vga Screen. |
AM_FLAME.ZIP | Asm-source for the flame effect. |
ANIVGA.ZIP | Animation of sprites on a VGA's 320x200x256 mode and TurboPascal V6.0 |
ASMANDEL.ZIP | ASMANDEL is the Mandelbrot's fractal in assembler |
AUUUUU!.ZIP | Asm source for a waving text in ASCII, cool. |
BARS.ZIP | Copper bars |
BIN2ASM.ZIP | Put variable size pictures in your VGA programs |
BLIT.ZIP | Picture blitting code + theory |
BMSCALER.ZIP | Bitmap scaling trainer |
BOBS.ZIP | Shadebobs example source in asm |
BROT.ZIP | Realtime bitmap rotation routine demo + source |
BURN.ZIP | Excellent fire routine |
CHAOS.ZIP | Turbo C Routines To Create The Lorenz attractor and the Pickover attractor |
CHECKVSA.ZIP | Check if computer is VESA compatible (asm) |
CMARS.ZIP | This is a version of MARS that you can walk through (C source) |
COMMON.ZIP | Damn fast, bitmap drawing routine |
CROSFADE.ZIP | Cross fade from one pic to another - mode13h |
CUTTER1.ZIP | Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. |
C-WINSRC.ZIP | Free windowing system in C |
DAKIT.ZIP | Programmer's Kit for DeluxePaint Animation by Electronic Arts |
DBVGAL17.ZIP | VESA VGA library 1.7 + src |
DFLAT15.ZIP | D-Flat 15 windowing system |
DIGITAL-.ZIP | Digital Image Warping book, buglist |
DOUBLE13.ZIP | Two (2) pages in standard mode 13h - test program/results (C) |
DVIEW.ZIP | View - BSP based rendering engine for Id WADs - (C++) |
FADE_TP.ZIP | Fade screen out Pascal |
FADE2.ZIP | Fade screen in Turbo Pascal, Works with any screen mode. FADE2 -=- Includes: GrabPal, Blackout, FadeIn, FadeOut, and ResetTextMode procedures! SOURCE CODE INCLUDED |
FADECODE.ZIP | FadeCode - palette manipulation intro + source |
FAKEMODE.ZIP | The official fakemode documentation, source code included experience 3840 Colors on stAndard VGA !!! |
FASTVGA.ZIP | Fast VGA video routines in assembler |
FGFADE10.ZIP | FADE: Performing palette fades with Fastgraph |
FILL1C.ZIP | Fast Floodfill algorithm |
FILL2C.ZIP | Generalized polygon fill algorithm |
FIRE!.ZIP | Fire effect with source |
FIRE_WIN.ZIP | Fire routine for Windows |
FIRE1.ZIP | Flame effect |
FIRE2.ZIP | Flaming effect |
FIRECODE.ZIP | A Collection of FireSources |
FLAG.ZIP | Flag waveing simulator with source |
FLAME.ZIP | ASM-Source for The Flame Effect (Pure source!) |
FLAMES2.ZIP | Small hires flame and random function - by Errand (asm) |
FLAMOOT.ZIP | FLamoot VGA SetUp 1.0 - do some fast weird resolutions (asm) supports HARDWARE 160x100 256 col (4 gfx pages chained !!!!) the way to do the fastest rotative zoomers ever seen on PC !!!! |
FONT.ZIP | ASM - Font Package and Code for ModeX by Draeden /VLA |
FONTED12.ZIP | Font Editor 1.2 with example .FNT files |
FPOLY256.ZIP | This is a Y mode (320x200x256 colors, 4 pages) polygon and line blitter package |
FULLR_2.ZIP | Fullrot #2 - 320x200x256 rotation, 32bit |
FULLROTE.ZIP | Full Screen Rotation and Scaling |
GFXFX2.ZIP | GFXFX2. Collection of graphics based sources. Made by Bas van Gaalen. Major topics: 3d rotation, Polygons (triple and quad), Flat-Shading, Gouraud Shading, Texture Mapping, Hidden face removal, Mode-X, Mode-12h, Mode 13h, Coppers, Fractals, Game techniques, Demo coding, Mouse routines, Palette routines, Plasma's, File-Format viewer: GIF, PCX, BMP, LBM, RIX and CEL, Scaling, Ten (10) different scrolls (horizontal, vertical, hardware, text, graphics, etc.), Sprites (normal, transparent), Voxel spa ce, cross-fading, and more... |
GLCOMPIL.ZIP | .GL compiler in C. |
GM1507.ZIP | G_Mouse 1.50.7 - graphical mouse pointer in 80x25 (pascal) For Borland Pascal up to 7.0. Easiest initialization and use. Supports real & protected mode. On-fly pointer shape change. Character generator programming routines to change individual characters on-fly. Full sources included. Absolutely free of charge! |
GOUSHAD.ZIP | How to code gouraud shading, Full pascal source included |
GRAPHGEM.ZIP | Graphics gems I/II/III books source code, GREAT! |
GRAPHPRO.ZIP | Graphics programming files from Dr. Dobb's Journal |
GTCMOUS1.ZIP | 80x25 VGA text mode "graphic" mouse |
GURU.ZIP | GuruMode a new VGA mode 12 new 256 color modes for the IBM VGA and compatibles. (all modes are "tweaked" modes, e.g. four bitplanes are used, with a complete pixel in each plane.) |
GURUMODE.ZIP | 12 tweaked 256 color modes |
HANDYVGA.ZIP | Very usefull vga-routines if you want to learn ASM |
HICOLOR.ZIP | Antialiasing source |
HSTAR_C.ZIP | C - Horizontal Stars complete source code, in C, Complete source code, in C, of a horizontal star field. |
HSV.ZIP | Convert from HSV to RGB, c source |
IMSCALE.ZIP | Image scaling routines |
INCD2ASM.ZIP | Assembler source for another inc loader (vga) |
INTRO5.ZIP | Copper Bars by Type1/TFL-TDV (asm) |
ISAD2SRC.ZIP | VGA/Adlib loader source |
JEFFBOBS.ZIP | JeffreyBobs -- A ShadeBob demo in pascal |
JOHAN.ZIP | Johanson line and pixel algorithms! |
KSLIB.ZIP | A Set Of Helpful Graphics Routines |
LASRLINE.ZIP | Nice Graphics Demo With Borland C Source, |
LINE13X.ZIP | Linedrawing source for PC |
LNFDL.ZIP | Packet of simple Assembly examples |
MARSKIT.ZIP | MARS + ASM sourced code + explanations + palette editor |
MATRIX.ZIP | Source code for a simple Doom-floor-effect type demo |
MICROCAD.ZIP | Simple CAD program (vector graphics) with c source |
MODEX2.ZIP | ASM - 2nd Release of ModeX Explainations and Code by Draeden /VLA |
MODEX32.ZIP | Michael Abrash's X-Mode routines in 32bit protected mode (PM) |
MORPHT.ZIP | Source for a image Morphing program |
OTMVOXEL.ZIP | Voxel landscape explanation and demo by Voltaire/OTM (C++) |
PAGEFLIP.ZIP | Page Flipping in Mode 13h |
PALROT.ZIP | Palette rotate source in asm |
PAS_SRC.ZIP | Joystick and keyboard units (Pascal/asm) |
PASSRC.ZIP | Bouncing ball on moving plate (Pascal) |
PATTERN.ZIP | Small ASM source of a pattern. |
PBBEZIER.ZIP | Simple Pascal Routine to show you the formula of a Bezier-Curve. |
PIXELATE.ZIP | Bitmap scaling - two separate routines (asm) |
PLSRC193.ZIP | PICLAB 1.92 source code. Piclab is a DOS-based image processing program. C and ASM source written for Microsoft C and MASM. By Lee Daniel Crocker and the Stone Soup Group. |
RASTER9.ZIP | Raster bars by Type1/TFL-TDV (asm) |
RGB15.ZIP | RGB ColourMixer ver 1.5 for Borland C/C++ programmers - takes guess work out of the red, green, and blue arguments for the setrgbpalette() function. |
ROTATE.ZIP | Fast 2D Rotation |
ROTATE2.ZIP | Bitmap rotation and scaling - by J.D'India (pascal) |
ROTATEBM.ZIP | Source code for a fast method of rotating bitmaps |
RT.ZIP | Commented VGA loader source |
RVESA.ZIP | SVGA VESA programming routines... ASM. |
RZR92ASM.ZIP | Assembler source for another loader (VGA, nice font) |
S3UNIT.ZIP | Unit S3 2.00 - 320x240 or 640x480x256 1M linear VRAM (pascal) |
SCALE.ZIP | Bitmap scaling in modeX/mode13h (asm) |
SEGA.ZIP | VGA 320 * 400 * 256 * 2 frames routines. |
SHADEBOB.ZIP | ShadeBob source (asm) |
SHOW_PCX.ZIP | Show 2/4/16/256 color PCX (Pascal) |
SHOWFC11.ZIP | Showface 1.1 - view facesaver (face) files (asm) |
SORTDEMO.ZIP | Demonstration of various sorting algorithms. Requires VGA (uses mode 13h,320x200x256 colors). |
SPRITES.ZIP | Source for an attached sprites algoritm in C |
SPXDEMOS.ZIP | 12 SPX graphics lib demo programs - pascal |
SSCAPE.ZIP | This software is a demonstration of Superscape Virtual Reality software specifically produced for PC compatible VGA systems. |
STARS1.ZIP | Pascal source codes for rotating stars |
STARS2.ZIP | STARS by Mark Mackey. Displays a starfield from a moving, rotating viewpoint. |
TASM_VID.ZIP | Direct Video Access Routines for TASM |
TECHFUN.ZIP | Black Magic TechnoFun is source to make circles ANDing effect. |
TEXTBALL.ZIP | Bouncin' ball in text mode! |
TF_SOURC.ZIP | Some usefull graphics sources in asm |
TGASAVE.ZIP | Save pics in .TGA (C src) |
THE_COP.ZIP | Copper source |
TILEEX.ZIP | Tile graphics demo in QuickBasic (mode 13h) (basic) |
TLT.ZIP | TLT ... Tiny Land Thingy SB/ADLIB/ANSI + .ASM-Source |
TPSPRITE.ZIP | Effective Sprite Graphics Engine For Tp 6.0 |
TRI-VLA1.ZIP | Triangle fill routine in asm |
TST.ZIP | Demo Of Spawn & Graphic Save Functions |
TTGA10.ZIP | Tseng VGA Hi-Color Display Routines |
TUBESRC.ZIP | Dot Channel example demo in C++ |
TUT6NEW.ZIP | VGA trainer in Pregenerated Arrays (C++) Documentation on how to code demo like effects in Pascal or C++! |
UNITS.ZIP | Units - graphics/fonts/ints (asm/Pascal) |
VESATES2.ZIP | This is a demonstration of how to utilize the 640x480x256 color SVGA mode by means of VESA device driver calls. Not only that, but included is several routines which show off video cards which use more than 1 meg of ram through virtual paging. Included and integrated into the demo package are routines to handle full digitized sound support (.wav or .voc type files) with double-buffering and full DMA/IRQ detection! No more asking the user for information. |
VESAVGA.ZIP | Basic 256 color SVGA VESA routines (asm) |
VGAASM.ZIP | VGAKIT Version 5.2b |
VGAEX.ZIP | Turbo Pascal VGA Source Code |
VGAFX.ZIP | VGA Text Attributes and Special Effects (ASM) |
VGAKIT50.ZIP | VGA sourcecodes |
VIDEO05.ZIP | Video 0.5 - routines to access VideoBlaster (C) |
VISION.ZIP | Computer vision source in C |
VMODE.ZIP | C source for a videocard detector |
WORMHOLE.ZIP | Wormhole effect with asm/C code |
VORONOI.ZIP | Compute Voronoi diagram or Delaunay triangulation |
VOXEL.ZIP | Voxel demo |
VR386.ZIP | VR-386 - Virtual Reality kit by David Stampe - 386+ (asm/C) |
VR386DOC.ZIP | The rest of the VR-386 files - including manual |
VR386VID.ZIP | REND386 and VR-386 video drivers 26 Dec 1993 (asm) |
VRSERVER.ZIP | Vertical Retrace Interrupt Server 1.1 (asm) |
XINTRO18.ZIP | Introduction to Mode X version 1.8 w/source and pics |
XLIB06.ZIP | Good modex sprite library, VGA256, (free, turbo c/Tasm source) |
XPLASMA.ZIP | ASM - ModeX Routines by Draeden /VLA |
XSCALEBM.ZIP | Bitmap scale/clip - 386, mode , Xlib, asm |
XTEST.ZIP | Mode-X test by VLA |
YASA.ZIP | Pixel supersampling source in C |
ZOOM!.ZIP | .ASM source for zooming a picture |
ZOOMBA2.ZIP | Some Simple Mode X Pascal Code This code is a simple example of setting mode X from within a pascal program and using the screen start address reg for flipping pages and for scrolling between 2 pages |
DBPCXL15.ZIP | Dave Boynton PCX library 1.5 for 2/16/256 color pictures + src |
DECPCX.ZIP | A PCX decoder in ASM |
DVPEG2S.ZIP | Source code C++ for high speed JPEG/GIF viewer/packer/decoder. |
GIF_CSRC.ZIP | GIF decoder source |
GIF_VIEW.ZIP | Source for a GIF-viewer in asm/pascal |
GIF2PN1.ZIP | GIF to PNG coverter source |
GIFCSRC.ZIP | GIF image compression source |
GIFSAVE.ZIP | Ave pics as .GIF |
JPEG2SRC.ZIP | JPEG compression sources |
JPEG5B.ZIP | Independent JPEG Group's JPEG release 5b source code |
JPEGDUMP.ZIP | Dump JPEG marker information |
JPSRC.ZIP | JPEG image compression source |
LISTGIF.ZIP | Program & Source To Scan/report Gif Size |
MICROPCX.ZIP | PCX viewer source |
PCXSEE.ZIP | Some Pascal source code for .PCX files. |
PNGCHE1.ZIP | Authenticate a PNG file (as per draft 0.92) this program checks the PNG identifier with conversion checks, the file structure and the chunk CRCs. |
SEEPCX.ZIP | List Pcx Header Info Source |
V16PCX.ZIP | C program to view 16 colour gif files. |
V256PCX.ZIP | C program to view 256 colour gif files. |
ZLIB09.ZIP | Compression and decompression code used in PNG |
2_DSCRL.ZIP | C++ Primitive Video & 2-D Text Scrolling Scrolling files |
BIGSRC.ZIP | BIG scroll text source |
BS_HWSCR.ZIP | Source Of A Hardware Scroller, Contains the full explenation |
FASTSCRL.ZIP | Fast Scrolling in Mode X article |
FSTSCRL1.ZIP | Fast scroll source |
HOBBSPR2.ZIP | Horizontal scrolling with Hobbes library (C++) |
JEDI.ZIP | Return of the jedi type scroller driver |
MOTIONRD.ZIP | Smooth vertical scroller with source |
PARALAX.ZIP | Here is some of the source code to my parallax engine in TURBO PASCAL 7.0 and inline assembly. |
PARALLAX.ZIP | Parallax scrolling engine + demo w/some source (asm/Pascal) |
RMTP03.ZIP | Raster Master V2.1: Sprite/graphic editor for Turbo Pascal 5/5.5/6 programmers.Read/ Write PCX,ICO,TEGL's DEF. Features a paint program look with a number of drawing tools. Draw dots,lines,circles,squares,paint,clip, flip,scroll,preview image.Creates source code that can be included in your programs. Use PutImage to display. Req VGA and Mouse. |
ROADS.ZIP | ROADS is an attempt to play around with tiles and tiling methods. We were working on ROADS before Diana Gruber's PC Techniques articles on tiling came out, and I thought it would be nice to share some code showing a different mechanism for tiling. It was written using Borland C++ 3.1 (by choice) and Fastgraph from Ted Gruber Software. |
RPG_SCRL.ZIP | How to scroll tile-based RPG world - mode 13h (asm/Pascal) A sample of how to scroll in the fashion of tile-based Role Playing Games. 256 color pixel-by-pixel scrolling. Source in Pascal 6.0 and assembler. |
SCRASM.ZIP | Smooth fullscreen tile scroll - modex, 386+ by Steve Eisner |
SCROLL.ZIP | X-MODE SCROLLING |
SCROLL2.ZIP | Vertical screen scroll in mode X |
SFONTF.ZIP | 256-color grafix scroll funktions With .ASM source |
SIV1.ZIP | SenSiv Scrolling Routines - asm, 286+ |
TUT12.ZIP | VGA trainer full-screen scrolling (Pascal) |
TUT5NEW.ZIP | VGA trainer in Scrollers (C++) |
VERTSCR.ZIP | A cute little credits type verticle scroll, asm src |
VGASCROL.ZIP | 640x400 image link/scrolling + utils - mode X (asm/pascal) |
VSCR.ZIP | ASM - Vertical Scroller Routine by Draeden /VLA |
XCODE.ZIP | "wrapped sprite code" - PCX/PCC, sprites, scrolling, modex |
X-SCROLL.ZIP | Mode-x-hardware-scroll |
C_PLASMA.ZIP | Plasma - in C this time.. |
CPLASMA.ZIP | CPlasma 1.0 - Polar-based plasma (pascal) Plasma effects |
JCLPLASM.ZIP | JCL PLasma source in C |
LDPLASM.ZIP | Realtime plasma display (sound/graphics demo with asm source) |
PLASEXP.ZIP | Plasma source |
PLASMA.ZIP | Plasma Source in TP |
PLASMA1.ZIP | Plasma sources |
PLASMA2.ZIP | Demo Programming Series I - HOW TO CREATE PLASMA EFFECTS This is the first demo programming tuturial in the X3M Demo Programming Series, and covers how to create plasma effects. Not that static plasma, but realtime plasma effects that makes you sea sick! and display on screen. |
PLASMA3.ZIP | Hi Res Plasma code |
PLASMA4.ZIP | Plasma Source in TP |
REALPLAS.ZIP | Plasma sources |
TPLAS11.ZIP | Tom's Plasma 1.1 - plasma fractal w/source |
TRIPLAS.ZIP | Plasma based on a triangle by D.Johnston - (C) |
TUT15.ZIP | VGA trainer in plasma (Pascal) |
VTIRIS.ZIP | Plasma |
X3MDMO01.ZIP | X3M tutorial #1 - realtime plasma (mode x) (asm/pascal) This is the first demo programming tuturial in the X3M Demo Programming Series, and covers how to create plasma effects. Not that static plasma, but realtime plasma |
GN90-11.ZIP | Hsiao & Hunter, Inc.'s GIF News Well, the November/December issue is here. This issue has articles on: an great new Soundblaster music program called Trak-Blaster, Sierra's "Life in the Fast Lane with the Jones", Steve Meretzky's Spellcasting 101, Joke of the Month, "Ask the Dr.", The Amiga Video Toaster, and more. |
GN91-01.ZIP | Well, the January/February issue is here. This issue has articles on: Another new 9600 Baud standard - V.32bis, IBM's new XGA, possible features of Origin's Wing Commander ][, Lotus' plans for a controversial CD-Rom, a look at Electronic Art's latest game "Hard Nova", and alot more. Thank you for taking the time to download GIF News. Please feel free to upload it to other BBS's in your local calling area. |
GN91-03.ZIP | Gif News, March/April issue is finally here. Anyway, this issue has articles on: Workstations of the 90's, telephone companies charging business rates on BBS phone lines, Amiga 24-Bit graphics, ATI VGA Wonder+, a new different Soundtracker player for the Sound Blaster, and alot more. Thanks for taking the time to download GIF News. Please feel free to upload it to other BBS's in your local calling area. |
GN91-05.ZIP | GIF News.In this issue, we have articles on: Psygnosis' new game Lemmings, Amiga News, possible invasion of privacy by Prodigy, the new Pro AudioSpectrum sound board for the IBM, TrakBlaster 2.0 update, and more. Again, if there is any- thing you would like to read about, please don't hesitate to let me know GIF News is a free publication dedicated to serving you, our readers. |
GN91-07.ZIP | GIF News, in this issue we have articles on: PC Expo in NYC, review of the game Armor Alley, Creative Lab's Voice Edit program, some hints to Legend's TimeQuest adventure, some information on the Internet, the first GIF News contest where you can actually win something, and alot more! |
GN91-09.ZIP | GIF News, In this issue, you will find articles on: SoundBlaster Pro Vs. AdLib Gold, Communication news, rising prices of computer games, winners of the first GIF News contest, and more. |
GN91-11.ZIP | GIF News |
GN92-01.ZIP | GIF News |
GN92-03.ZIP | GIF News |
GN92-05.ZIP | GIF News |
GN92-07.ZIP | GIF News |
GN92-09.ZIP | GIF News |
GN93-01.ZIP | GIF News |